Hello hello, I am here to crank up the battling section once again. I have two mini teams I would like to throw out there so you guys can look to see if they need anything.
Team 1
Salamence @ Salamencite
Adamant nature
Intimidate
252 HP / 252 SpD / 4 Spe
-Dragon Dance
-Roost
-Facade
-Earthquake
I have a feeling Sableye will be around, so I want to protect against burn with facade. It also lets me not fear poison. Flying/Ground is excellent coverage, and is all it needs to succeed, and there are only a handful of pokes that can beat it.
Magnezone @ Choice Scarf
Timid nature
Magnet Pull
4 HP / 252 SpA / 252 Spe
-Volt Switch
-Thunderbolt
-Flash Cannon
-Toxic
This takes care of Skarmory, and gives nice momentum with Volt Switch. HP fire isn't necessary because everything it's designed to hit is not in this competition. Toxic is for when I meet something I know my team will have trouble with.
Sableye @ Leftovers
Impish nature
Prankster
252 HP / 252 Def / 4 SpD
-Taunt
-Will-O-Wisp
-Recover
-Night Shade/Knock Off/Confide
This will beat Mega Aggron, among other things. The last slot is kind of a toss up.
Team 2
Blaziken @ Leftovers
Jolly nature
Speed Boost
4 HP / 252 Atk / 252 Spe
-Baton Pass
-Protect
-Substitute
-Flare Blitz/Focus Energy
Lead, speed passer, flaming chicken.
Kingdra @ Scope Lens
Modest nature
Sniper
4 HP / 252 SpA / 252 Spe
-Draco Meteor
-Surf
-Flash Cannon
-Substitute/Focus Energy
Critdra.
Metagross @ Metagrossite
Adamant nature
Clear Body
4 HP / 252 Atk / 252 Spe
-Meteor Mash
-Earthquake
-Ice Punch
-Magnet Rise/Bullet Punch/Power up Punch
Not sure which way to go here. I think I prefer PuP, but priority is something that is always good. Although Magnet Rise could help a lot against Salamence and Flygon. And the other moves are negotiable too, I was thinking about replacing Meteor Mash with PuP.
Anywhere there are slashes I could use some insight. Also, if you have insight into other things, like a move or Mon that works better, please let me know.
I think Team 1 is far and away the better team, but unless someone leads with Mega Salamence and plays it just right, Team 2 will roll over about anything, so I want to take it in the event I don't see a mega Salamence.
I'm getting us that Tyrunt, but I want to do it in style.