Been experimenting with the ORAS latter with this team. Also been using my team using all my favorites but this one seems the most solid of the two as the other one I'm working on a few synergy issues while keeping my favorite pokes in.
- Kleptoad:
Kleptoad (Politoed) (F) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Toxic
- Encore
Self Explanatory. Pretty standard for any Rain Team. Dont really need it to be Defensive but its the only job I can give it at the moment. Scald and Ice Beam are self explanatory. Toxic for stuff like Latias with Roost. Encore punishes Mega Mences trying to use Politoed as setup fodder as Encore goes through Subs and can trap it when it tried to DD allowing for repeated Ice Beams.
Jade (Bronzong) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Toxic
- Gyro Ball
- Earthquake
Wanted some extra insurance for Mega Mence as its literally everywhere right now. Bronzor walls pretty much anything it has including its STABs and Laughing at Fire Blasts in the Rain allowing it to get off Toxic. Gyro Ball rids of any Fairies and is powerful due to its low Speed while Earthquake punishes Bisharps trying to switch in as well as Magnezone who is rising in usage. You can swap it with HP Ice to 2HKO most of the Pokes 4x weak to it that it walls or Rain Dance a Screen but EQ seems the most useful atm. Also stops Latias which is a common defogger, Mega Sceptile, other Dragons that lack a Fire Move, Mega Gardevoir without Shadow Ball, and quite a few more thanks to its typing.
Amp (Heliolisk) (M) @ Choice Scarf
Ability: Dry Skin
EVs: 8 Def / 252 SpA / 248 Spe
Timid Nature
- Thunder
- Hidden Power [Ice]
- Grass Knot
- Volt Switch
Probably odd that I'm using Heliolisk other than another Poke but has been doing well so far. Dry Skin helps it switch into a Keldeo Water Move if it needs to so it can Volt Switch to finish it off or OHKO with Thunder. I feel that people dont know that this outspeeds even Choice Keldeos and try to be Brave with Sacred Sword. HP Ice hits Lando-T so it can remove it if its weakened as well as Dragons. Grass Knot as this thing outspeeds all SS Adamant Swamperts and can kill off any that attempt to use my Rain. Dry Skin also helps take the pressure off of having to switch in and out alot as it gets healed via Rain.
Merri (Tentacruel) (F) @ Black Sludge
Ability: Rain Dish
Shiny: Yes
EVs: 240 HP / 192 Def / 60 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Acid Spray
- Protect
- Rapid Spin
- Scald
Still experimenting with Tentacruel. Basically wanted a non-Latias hazard remover that can wall Keldeo. Keldeo can only 4HKO with Secret Sword and that is without rain. With the Rain up Specs Hydro Pump is a 3HKO which is a bit scary but Tenta regains alot of HP per turn so its safe and because near all Keldeos are Choiced seeing one of those gives a free switch in to Heliolisk. Set looks a bit odd but with the Rain up it heals 1/8 of its HP per turn much like Poison Heal Gliscor which is why I run Protect. Aims to try to get a Burn and once they get to a point with the Rain up Acid Spray to help against Clefable trying to boost alongside it as well as help it do more damage to those it can stay in on.
Stahl (Chesnaught) (M) @ Leftovers
Ability: Bulletproof
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Spikes
- Drain Punch
- Super Fang
As if Chesnaught wasnt already sooo good pre-ORAS it got even better with Drain Punch. The set I used to use used Hammer Arm and Earthquake as the last 2 slots though thats when Aegislash was a thing. Now EQ isnt really needed and Drain Punch is a better STAB with Leech Seed helping support the rest of the team and Super Fang is there to weaken its potential switch ins that Drain Punch cant hit.
Storm (Swampert) @ Swampertite
Ability: Torrent
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain Dance
Normally dont like DrizzleSwim but decided to give Swampert a try as I needed more offensive presence on this team. I am really surprised just on how hard this thing hits. OHKOing and 2HKOing many things with hazards up. Waterfall and EQ are the basic high power STABs. Ice Punch wrecks Latias, Salamence, and Lando-T if Rain isn't up. Rain Dance as it has the free moveslot and the bulk and takes some pressure off Politoed.
Pretty sure it isnt the best team but Rain has been making a rise and kinda want to give it a try. Feel free to try this team out though I prefer you dont use my nicknames
planning on making a few changes but want to keep most of the same Pokes. Chesnaught+Tentacruel+Bronzong core has been really cool so far. Never made a Rain team before built around Politoed. Used to just manually set up rain last gens as I thought it was more fun and gave me a reason to use Electrode.
- Importable:
Kleptoad (Politoed) (F) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Toxic
- Encore
Jade (Bronzong) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Toxic
- Gyro Ball
- Earthquake
Amp (Heliolisk) (M) @ Choice Scarf
Ability: Dry Skin
EVs: 8 Def / 252 SpA / 248 Spe
Timid Nature
- Thunder
- Hidden Power [Ice]
- Grass Knot
- Volt Switch
Merri (Tentacruel) (F) @ Black Sludge
Ability: Rain Dish
Shiny: Yes
EVs: 240 HP / 192 Def / 60 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Acid Spray
- Protect
- Rapid Spin
- Scald
Stahl (Chesnaught) (M) @ Leftovers
Ability: Bulletproof
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Spikes
- Drain Punch
- Super Fang
Storm (Swampert) @ Swampertite
Ability: Torrent
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain Dance
Currently reached 1400s with this team. Not too bad.