| [Finished] Duskull | |
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Bunselpower Project Manager
Posts : 2974
| Subject: [Finished] Duskull Tue May 06, 2014 10:58 pm | |
| Proposed SetsSet 1 : Defensive DusclopsAbility: Pressure Nature: Bold Item: Eviolite IV spread: 31/0/31/x/31/31 or 0 -Destiny Bond -Haze -Memento -Pain Split Set 2 : Offensive Trick Room DusknoirAbility: Pressure Nature: Brave Item: Reaper Cloth IV spread: 31/31/31/x/31/0 -Pain Split -Haze -Destiny Bond -Memento The second set is less effective imo, but a Power Up Punch Pain Split set could be something to think about if you don't run Trick Room. You don't really need anything besides Pain Split on the second, but I'll probably just keep the moves. ProgressWell, the poll hasn't been up that long. It seems like Brave is the nature of choice for Dusknoir, so I'll start with that one. Keep voting though, I want more than three votes!
Last edited by Bunselpower on Fri May 09, 2014 8:23 pm; edited 7 times in total | |
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dobinrules Breeder
Posts : 44
| Subject: Re: [Finished] Duskull Wed May 07, 2014 6:08 am | |
| All I can say here is that Dusclops FTW! Give that thing an eviolite and havoc ensues | |
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Bunselpower Project Manager
Posts : 2974
| Subject: Re: [Finished] Duskull Wed May 07, 2014 9:20 am | |
| By the way, I fully intend to breed both sets once the two day waiting period has passed. Just looking for other advice.
The good thing about the defensive set is that its defenses are so high, it can still function even after a knock off. | |
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Magikarpus Project Manager
Posts : 621
| Subject: Re: [Finished] Duskull Wed May 07, 2014 9:43 am | |
| Dusknoir is the most pointless evo ever, I'm glad Dusclops outclasses it now. These sets look fine, although I'm guessing eviolite on the second one was a mistake. | |
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Bunselpower Project Manager
Posts : 2974
| Subject: Re: [Finished] Duskull Wed May 07, 2014 9:52 am | |
| Gah! I'll change it right away. | |
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Bunselpower Project Manager
Posts : 2974
| Subject: Re: [Finished] Duskull Wed May 07, 2014 2:55 pm | |
| When I said right away, I obviously meant in 5 hours. | |
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Magikarpus Project Manager
Posts : 621
| Subject: Re: [Finished] Duskull Wed May 07, 2014 4:34 pm | |
| >changes the wrong one
nice >_> | |
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Bunselpower Project Manager
Posts : 2974
| Subject: Re: [Finished] Duskull Wed May 07, 2014 4:35 pm | |
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Bunselpower Project Manager
Posts : 2974
| Subject: Re: [Finished] Duskull Thu May 08, 2014 9:06 am | |
| Ok everyone, important question, I was doing some thinking. The second set it set, it seems like the only way Dusknoir is going to get any usage. Here's my question, do we want to go minimum speed on Dusclops? Its speed is only 25, I don't see that much of a reason to go max IV for that one. If so, I'll just switch the nature to Relaxed and begin breeding tonight.
EDIT: Just inserted a poll for all the natures, go ahead and vote on that. | |
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Magikarpus Project Manager
Posts : 621
| Subject: Re: [Finished] Duskull Thu May 08, 2014 9:30 am | |
| I voted bold and brave cause I don't want my duskulls being cowards. | |
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Bunselpower Project Manager
Posts : 2974
| Subject: Re: [Finished] Duskull Thu May 08, 2014 11:42 pm | |
| Got that second set. Going for the first. | |
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Bunselpower Project Manager
Posts : 2974
| Subject: Re: [Finished] Duskull Fri May 09, 2014 9:00 am | |
| Ok, so I realized I don't have a 0 attack ditto like I thought I did, so if everyone's ok with it, I'm going to leave the second set at 31/x/31/x/31/31 and bold. | |
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Magikarpus Project Manager
Posts : 621
| Subject: Re: [Finished] Duskull Fri May 09, 2014 10:59 am | |
| I will accept nothing less than perfection. If you don't provide a 6IV shiny in a dusk ball you'll get the boot. | |
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Bunselpower Project Manager
Posts : 2974
| Subject: Re: [Finished] Duskull Fri May 09, 2014 11:11 am | |
| Too late. I have a maximum one hour and 58 minute tolerance time for helpful comments from people named Magikarpus. Too bad, you just missed the cut. | |
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Bunselpower Project Manager
Posts : 2974
| Subject: Re: [Finished] Duskull Fri May 09, 2014 8:22 pm | |
| Alright, since no one seems to care about the few IV's that may be in Duskull's attack, I'm gonna mark it as done and see if I can get to another. | |
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csidun Cloner
Posts : 254
| Subject: Re: [Finished] Duskull Sat May 10, 2014 10:46 pm | |
| Do you have the pokemon bred and finished up? To speed up the distribution process, we will be collecting the completed pokemon as they get finished, so let's coordinate the transfer of this pokemon over to me at your nearest convenience. Thank you! | |
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| [Finished] Duskull | |
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