Agree with blue on every point but physical. It's physical move pool is really bad. I know it won't last anyway, but that is just begging for a counter to come in.
The final set, I think, should consist of hex, disable, hypnosis, and probably heat wave over fire spin on at least one set. The defensive set should have hex. One should also probably carry hp ground.
Also, is there any reason to have two of these? One seems sufficient with such nearly identical moves.